using System; using NUnit.Framework; using Unity.Notifications.iOS; namespace Unity.Notifications.Tests { public class ApiTestsiOS { [Test] public void TimeIntervalTrigger_MeasuredInSeconds() { var trigger = new iOSNotificationTimeIntervalTrigger(); var interval = TimeSpan.FromMinutes(1); trigger.TimeInterval = interval; Assert.AreEqual(60, trigger.timeInterval); var outInterval = trigger.TimeInterval; Assert.AreEqual(interval, outInterval); trigger.TimeInterval = new TimeSpan(0, 0, 1, 5, 50); // milliseconds should get discarded Assert.AreEqual(65, trigger.timeInterval); } [Test] public void TimeIntervalTrigger_RejectsLessThanSecond() { CheckTimeSpanIsRected(new TimeSpan(0, 0, 0, 0, 100)); CheckTimeSpanIsRected(TimeSpan.FromSeconds(-3)); } void CheckTimeSpanIsRected(TimeSpan interval) { try { var trigger = new iOSNotificationTimeIntervalTrigger(); trigger.TimeInterval = interval; Assert.Fail("Exception expected"); } catch (ArgumentException) { // expected } } } }