Shader "MY/Distortion" { SubShader { Tags{ "Queue" = "Geometry" "IgnoreProjector" = "True" } Pass { Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "false" } ColorMask RGB CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" fixed4 frag(v2f_img i) : COLOR { clip(0 - 0.5f); return fixed4(0,0,0,0); } ENDCG } } }