// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class Ef_boom : MonoBehaviour { public ParticleSystem myparticle; private Material _material; private Collider _collider; public Texture2D[] pttex = new Texture2D[3]; private void Awake() { _collider = this.GetComponent(); } public void SetTex(int index, Vector3 pos, bool collider) { pos.y = 0.02f; transform.position = pos; myparticle.Play(); if (collider) { _collider.enabled = true; } Invoke(nameof(EmitStop), 0.5f); } private void EmitStop() { myparticle.Stop(); _collider.enabled = false; transform.position = Vector3.up * 11f; } } }