// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
///
/// 同盟攻击
///
public class AllyDamage : MonoBehaviour
{
///
/// 伤害
///
public float physicsDamage
{
get { return GetComponent().mass; }
set { GetComponent().mass = value; }
}
///
///
///
public EntityPlayer source => EntityMainPlayer.Instance;
#region Unity
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.layer != GameLayer.UnitLayer)
// return;
// var enemy = other.gameObject.GetComponent();
// if (!enemy)
// return;
// enemy.OnDamage(this, this.gameObject.layer);
//}
#endregion
}
}