// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// 同盟攻击 /// public class AllyDamage : MonoBehaviour { /// /// 伤害 /// public float physicsDamage { get { return GetComponent().mass; } set { GetComponent().mass = value; } } /// /// /// public EntityPlayer source => EntityMainPlayer.Instance; #region Unity //private void OnTriggerEnter(Collider other) //{ // if (other.gameObject.layer != GameLayer.UnitLayer) // return; // var enemy = other.gameObject.GetComponent(); // if (!enemy) // return; // enemy.OnDamage(this, this.gameObject.layer); //} #endregion } }