// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2017-11-14 // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { public class Obj_break : MonoBehaviour { public bool isrunning; private float _speed = 1.8f; private void Start() { GetComponent()["obj_break"].speed = 0.25f; if (!isrunning) { Destroy(gameObject, 1.2f); } } private void Update() { if (isrunning) { _speed -= 2.2f * Time.deltaTime; Vector3 position = transform.position; if (position.z > -0.6f) { position.z += _speed * Time.deltaTime; transform.position = position; } else { Destroy(this.gameObject); } } } } }