// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2017-11-14
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
public class Tank_Destroy : MonoBehaviour
{
public Transform pt_fog;
private float _delay;
private bool _fogOn;
private Animation _myAnimation;
private void Awake()
{
_myAnimation = this.GetComponent();
_myAnimation["tank_destroy"].speed = 0.25f;
}
private void OnEnable()
{
//pt_fog.particleEmitter().emit = true;
_delay = 0f;
_fogOn = true;
_myAnimation.Stop();
_myAnimation.Play("tank_destroy");
}
private void Update()
{
if (_delay > 2.5f)
{
this.transform.position = Vector3.up * 25f;
this.gameObject.SetActive(false);
}
if (_delay > 0.5f && _fogOn)
{
//pt_fog.particleEmitter().emit = false;
_fogOn = false;
}
_delay += Time.deltaTime;
}
}
}