// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
///
/// 范围箭
///
public class Bullet_arrowshower : MonoBehaviour
{
public Transform sub_arrow;
public float arrowRange = 0.5f;
public int arrowCount = 4;
private EnemyDamage _wd;
private bool _createSub;
private void CreateSub()
{
for (int i = 0; i < arrowCount; i++)
{
var subArrowPos = Random.insideUnitSphere * arrowRange + transform.position;
var c_arrow = Object.Instantiate(sub_arrow, subArrowPos, transform.rotation);
c_arrow.GetComponent().PressDamage(_wd.damage);
}
}
private void Awake()
{
_wd = GetComponent();
}
private void OnEnable()
{
_createSub = false;
}
private void Update()
{
if (!_createSub)
{
_createSub = true;
CreateSub();
}
Vector3 position = transform.position;
if (position.y > 0.2f)
{
transform.position = position - (Vector3.up * Time.deltaTime * 3f);
return;
}
this.gameObject.SetActive(false);
transform.position = Vector3.one * 16f;
}
}
}