// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { public class Bullet_arrowshower_sub : MonoBehaviour { private void Awake() { Object.Destroy(this.gameObject, 1f); } private void Update() { Vector3 position = transform.position; if (position.y > 0.2f) { transform.position = position - Vector3.up * (Time.deltaTime * 3f); return; } Vector3 localScale = transform.localScale; if (localScale.y > 0f) { transform.position = position - Vector3.up * Time.deltaTime; transform.localScale = localScale - Vector3.up * Time.deltaTime; } } } }