// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
public class Bullet_chaarrow_multi : MonoBehaviour
{
private float _finishDelay;
private void Awake()
{
}
private void Start()
{
}
private void Update()
{
if (_finishDelay > 0.2f)
{
this.gameObject.SetActive(false);
_finishDelay = 0f;
this.transform.localScale = Vector3.one * 0.1f;
}
else
{
_finishDelay += Time.deltaTime;
this.transform.localScale += Vector3.one * (4f * Time.deltaTime);
this.transform.position += this.transform.forward * (4f * Time.deltaTime);
}
}
}
}