// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class Bullet_delay : MonoBehaviour { public float show_delay; public float disable_delay; private float _currentTime; private bool _renderOn; private Collider _collider; private Renderer _renderer; private Vector3 _originScale; private void Awake() { _originScale = transform.localScale; this.transform.localScale = _originScale * 0.1f; _renderer = this.GetComponent(); _collider = this.GetComponent(); if (!_renderer) { _renderOn = true; } } private void OnEnable() { _currentTime = 0f; _renderer.enabled = false; _collider.enabled = false; } private void Update() { _currentTime += Time.deltaTime; if (_currentTime >= disable_delay) { this.gameObject.SetActive(false); _currentTime = 0f; _renderOn = false; _renderer.enabled = false; _collider.enabled = false; this.transform.localScale = _originScale * 0.1f; } else if (_renderOn) { Vector3 localScale = this.transform.localScale; if (localScale.x < _originScale.x) { transform.localScale = localScale + Vector3.one * (Time.deltaTime * 4f); } } else if (_currentTime >= show_delay) { _collider.enabled = true; if (_renderer) { _renderer.enabled = true; _renderOn = true; } } } } }