// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// 龙卷风 /// public class Bullet_tornado_b : MonoBehaviour { private Vector3 _originScale; private void Awake() { _originScale = transform.localScale; } private void OnEnable() { this.transform.localScale = _originScale; } private void Start() { this.GetComponent()["tornado"].speed = 0.3f; this.transform.position += this.transform.forward * 0.1f; } private void Update() { float delta = 0.5f * Time.deltaTime; this.transform.position += this.transform.forward * delta; this.transform.localScale += new Vector3(-5f * delta, delta, -5f * delta); Vector3 localScale = transform.localScale; if (localScale.y > 4f) { this.transform.position = Vector3.one * 5f; this.gameObject.SetActive(false); } } } }