// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// 触发子弹 /// public class Bullet_trigger2 : MonoBehaviour { private float _delayFinish; private Collider _myCollider; private void Awake() { _myCollider = GetComponent(); } private void OnEnable() { _delayFinish = 0f; _myCollider.enabled = false; } private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == GameLayer.UnitLayer) { _myCollider.enabled = false; } } private void Update() { if (_delayFinish > 1.5f) { _delayFinish = 0f; _myCollider.enabled = true; } } } }