// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
///
///
///
public class Bullet_wheelwind : MonoBehaviour
{
private Collider _collider;
private EntityCha _enemy;
private void Awake()
{
}
private void Start()
{
_enemy = transform.GetComponentInParent();
}
private void Update()
{
this.transform.Rotate(Vector3.up * (Time.deltaTime * -1000f));
int monmovestat = 0;
if (_enemy is EntityMinion minion)
monmovestat = minion.moveState;
else if (_enemy is EntityBoss boss)
monmovestat = boss.moveState;
if (monmovestat <= 0)
{
this.gameObject.SetActive(false);
}
}
}
}