// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class SkillGroundBreak : MonoBehaviour { private void OnEnable() { this.GetComponent().Play(); this.GetComponent().enabled = true; Invoke(nameof(ColliderDisable), 0.4f); Invoke(nameof(GameobjectDisable), 2f); } private void ColliderDisable() { this.GetComponent().enabled = false; } private void GameobjectDisable() { this.transform.position = Vector3.one * 30f; this.GetComponent().Stop(); this.gameObject.SetActive(false); } } }