// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-01-21 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; namespace G { /// /// 机关兽 /// [RequireComponent(typeof(SkillBase))] public class SkillMachine : MonoBehaviour { #region Field #endregion #region Method #endregion #region Unity // Use this for initialization private void Start() { } // Update is called once per frame private void Update() { } #endregion } }