// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections.Generic; namespace G { /// /// /// public class Stat_IdleAction : Stat_BaseAction { public Stat_IdleAction(Stat_StateManager statMgr) : base(statMgr) { } public override bool Enter(Dictionary param, bool clearDelegates = false) { base.Enter(param, clearDelegates); //string animName = m_char.GetAnimName("idle"); //if (m_char.PlayAnimation(animName, true) == -1f) //{ // return false; //} m_char.ResetRigidBody(); m_char.SetAtkCollision(false); m_char.SetAtkCollision(true); if (m_char.IsPlayer()) { ((EntityMainPlayer)m_char).SetSearchNearCollider(true); } return true; } public override bool Exit() { if (m_char.IsPlayer()) { ((EntityMainPlayer)m_char).SetSearchNearCollider(false); } return base.Exit(); } } }