using System.Collections.Generic; namespace G { public class Stat_ShacklesAction : Stat_IdleAction { public Stat_ShacklesAction(Stat_StateManager statMgr) : base(statMgr) { } public override bool Enter(Dictionary param, bool clearDelegates = false) { base.Enter(param, clearDelegates); //string animName = m_char.GetAnimName("idle"); //if (m_char.PlayAnimationByName(animName) == -1f) //{ // return false; //} return true; } public override bool CanTransition(enStat stat) { bool result = false; if (stat == enStat.STAT_ACTION_DEAD) { result = true; } return result; } } }