//using System.Collections.Generic; //using UnityEngine; //namespace G //{ // public class Stat_Sunquan2SkillAction : Stat_Base // { // public Stat_Sunquan2SkillAction(Stat_StateManager statMgr) // : base(statMgr) // { // } // public override bool Enter(Dictionary param, bool clearDelegates = false) // { // bool flag = true; // return base.Enter(param, clearDelegates); // } // public override bool UpdateDelegate() // { // base.UpdateDelegate(); // Character @char = m_char; // Vector3 right = Vector3.right; // Vector3 curPos = m_char.GetCurPos(); // Vector3 a = right * curPos.x; // Vector3 forward = Vector3.forward; // Vector3 curPos2 = m_char.GetCurPos(); // @char.SetCurPos(a + forward * curPos2.z); // return true; // } // } //}