// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections.Generic;
namespace G
{
public class Stat_UserControl : Stat_BaseControl
{
private EntityMainPlayer m_player;
public Stat_UserControl(Stat_StateManager statMgr)
: base(statMgr)
{
}
public override bool Enter(Dictionary param, bool clearDelegates = false)
{
m_char.StartAI();
m_char.EndAI();
m_player = (m_char as EntityMainPlayer);
base.Enter(param, clearDelegates);
return true;
}
public override bool UpdateDelegate()
{
return true;
}
public override bool ExitDelegate()
{
return true;
}
public override bool CanTransition(enStat stat)
{
return true;
}
}
}