// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2018-2-8
// Description :
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using CodeStage.AntiCheat.ObscuredTypes;
using System.Collections.Generic;
namespace G
{
///
/// 全局变量
///
public static class GlobalVar
{
///
/// 新用户
///
public static bool IsNewPlayer = false;
///
///
///
public static bool FirstInitGame = true;
///
///
///
public static bool IsBattling = false;
///
/// 当前游戏死亡次数
///
public static int DeathCount = 0;
public static int ShowUnlockSystemLevelId = 0;
public static ObscuredFloat TitleStudyDouble = 0.9f;
public static ObscuredFloat PropSellAddition = 0f;
///
/// 关卡Id
///
public static int EnterLevelId
{
get => _EnterLevelId;
set => _EnterLevelId = value;
}
private static ObscuredInt _EnterLevelId;
///
/// 路段序号
///
public static int EnterStageIndex
{
get => _EnterStageIndex;
set => _EnterStageIndex = value;
}
private static ObscuredInt _EnterStageIndex;
///
/// 关卡系数
///
public static int EnterLevelFactor
{
get => _EnterLevelFactor;
set => _EnterLevelFactor = value;
}
private static ObscuredInt _EnterLevelFactor;
///
/// 战斗速度
///
public static float BattleSpeed
{
get => _BattleSpeed;
set => _BattleSpeed = value;
}
private static ObscuredFloat _BattleSpeed = 1f;
///
/// 葫芦加成
///
public static int BuffAddition
{
get => _BuffAddition;
set => _BuffAddition = value;
}
private static ObscuredInt _BuffAddition = 2;
public static bool BagPageShow;
public static readonly List SavePlayingStateData = new List();
///
///
///
public static void Reset()
{
}
}
}