// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2018-2-8 // Description : // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using CodeStage.AntiCheat.ObscuredTypes; using System.Collections.Generic; namespace G { /// /// 全局变量 /// public static class GlobalVar { /// /// 新用户 /// public static bool IsNewPlayer = false; /// /// /// public static bool FirstInitGame = true; /// /// /// public static bool IsBattling = false; /// /// 当前游戏死亡次数 /// public static int DeathCount = 0; public static int ShowUnlockSystemLevelId = 0; public static ObscuredFloat TitleStudyDouble = 0.9f; public static ObscuredFloat PropSellAddition = 0f; /// /// 关卡Id /// public static int EnterLevelId { get => _EnterLevelId; set => _EnterLevelId = value; } private static ObscuredInt _EnterLevelId; /// /// 路段序号 /// public static int EnterStageIndex { get => _EnterStageIndex; set => _EnterStageIndex = value; } private static ObscuredInt _EnterStageIndex; /// /// 关卡系数 /// public static int EnterLevelFactor { get => _EnterLevelFactor; set => _EnterLevelFactor = value; } private static ObscuredInt _EnterLevelFactor; /// /// 战斗速度 /// public static float BattleSpeed { get => _BattleSpeed; set => _BattleSpeed = value; } private static ObscuredFloat _BattleSpeed = 1f; /// /// 葫芦加成 /// public static int BuffAddition { get => _BuffAddition; set => _BuffAddition = value; } private static ObscuredInt _BuffAddition = 2; public static bool BagPageShow; public static readonly List SavePlayingStateData = new List(); /// /// /// public static void Reset() { } } }