//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
///
/// Generated from: cha.xlsx
///
partial class ItemChaSkin
{
public Item.ItemInfo costumePriceInfo;
public Item.ItemInfo weaponPriceInfo;
public Item.ItemInfo costumeBuyPriceInfo;
public Item.ItemInfo weaponBuyPriceInfo;
public string GetUIAssetByWeapon(int weaponKind)
{
return asset3d + "_w" + weaponKind + "_ui";
}
public string GetWeaponUIAssetByWeapon(int weaponKind)
{
return weapon3d[weaponKind - 1] + "_ui";
}
public override void Init()
{
costumePriceInfo = Item.ItemInfo.Convert(price);
weaponPriceInfo = Item.ItemInfo.Convert(weaponPrice);
costumeBuyPriceInfo = Item.ItemInfo.Convert(buyPrice);
weaponBuyPriceInfo = Item.ItemInfo.Convert(weaponBuyPrice);
}
}
}