//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { /// /// Generated from: cha.xlsx /// partial class ItemChaSkin { public Item.ItemInfo costumePriceInfo; public Item.ItemInfo weaponPriceInfo; public Item.ItemInfo costumeBuyPriceInfo; public Item.ItemInfo weaponBuyPriceInfo; public string GetUIAssetByWeapon(int weaponKind) { return asset3d + "_w" + weaponKind + "_ui"; } public string GetWeaponUIAssetByWeapon(int weaponKind) { return weapon3d[weaponKind - 1] + "_ui"; } public override void Init() { costumePriceInfo = Item.ItemInfo.Convert(price); weaponPriceInfo = Item.ItemInfo.Convert(weaponPrice); costumeBuyPriceInfo = Item.ItemInfo.Convert(buyPrice); weaponBuyPriceInfo = Item.ItemInfo.Convert(weaponBuyPrice); } } }