//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: home.xlsx /// public partial class ItemBeauty : Item, IItem { public const string ASSET_NAME = "home"; /// /// 伴侣名字 /// index:1 /// public string name { get; private set; } /// /// 伴侣描述ID /// index:2 /// public string description { get; private set; } /// /// 皮肤ID /// index:3 /// public int[] skins { get; private set; } /// /// 技能ID /// index:4 /// public int[] skills { get; private set; } /// /// /// index:5 /// public int gainWay { get; private set; } /// /// /// index:6 /// public string talk { get; private set; } /// /// /// index:7 /// public int friendMax { get; private set; } /// /// /// index:8 /// public string[] icon { get; private set; } /// /// 地点 /// index:9 /// public string location { get; private set; } public void Load(IList list) { id = list.GetInt(0); name = list.GetString(1); description = list.GetString(2); skins = list.GetIntArray(3); skills = list.GetIntArray(4); gainWay = list.GetInt(5); talk = list.GetString(6); friendMax = list.GetInt(7); icon = list.GetStringArray(8); location = list.GetString(9); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Beauty"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemBeauty CreateThis() { return new ItemBeauty(); } } }