//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: skill.xlsx
///
public partial class ItemBuff : Item, IItem
{
public const string ASSET_NAME = "skill";
///
/// 1.属性固定值 2.属性百分比 3.特殊类型固定值 4:特殊类型百分比
/// index:1
///
public int kind
{
get; private set;
}
///
/// 参数 4:特殊类型: 1百分比类型 2固定值类型 5:元素类型: 1百分比类型 3元素触发概率 4元素伤害固定加成
/// index:2
///
public int[] kindArgs
{
get; private set;
}
///
/// 图标
/// index:3
///
public string[] icon
{
get; private set;
}
///
/// buff名字
/// index:4
///
public string name
{
get; private set;
}
///
/// buff描述
/// index:5
///
public string text
{
get; private set;
}
public void Load(IList