//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: cha.xlsx
///
public partial class ItemChaSkin : Item, IItem
{
public const string ASSET_NAME = "cha";
///
///
/// index:1
///
public string name
{
get; private set;
}
///
/// 皮肤ICON
/// index:2
///
public string[] icon
{
get; private set;
}
///
///
/// index:3
///
public string asset3d
{
get; private set;
}
///
/// [单手、双持、斧]
/// index:4
///
public string[] weapon3d
{
get; private set;
}
///
///
/// index:5
///
public string[][] weaponIcons
{
get; private set;
}
///
/// 解锁任务
/// index:6
///
public int unlock
{
get; private set;
}
///
/// 衣服兑换价格
/// index:7
///
public int[] price
{
get; private set;
}
///
/// 衣服元宝价格
/// index:8
///
public int[] buyPrice
{
get; private set;
}
///
/// 武器兑换价格
/// index:9
///
public int[] weaponPrice
{
get; private set;
}
///
/// 武器元宝价格
/// index:10
///
public int[] weaponBuyPrice
{
get; private set;
}
///
///
/// index:11
///
public int quality
{
get; private set;
}
///
///
/// index:12
///
public string description
{
get; private set;
}
///
///
/// index:13
///
public int combatValue
{
get; private set;
}
public void Load(IList