//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: city.xlsx
///
public partial class ItemCityEvent : Item, IItem
{
public const string ASSET_NAME = "city";
///
/// 1.红颜好感 2.击杀怪物 3.送信任务 4.奇遇任务 5.乞讨任务 6.宠物
/// index:1
///
public int type
{
get; private set;
}
///
///
/// index:2
///
public int[] typeArgs
{
get; private set;
}
///
///
/// index:3
///
public int nameId
{
get; private set;
}
///
///
/// index:4
///
public int descriptionId
{
get; private set;
}
///
///
/// index:5
///
public int[] rewards
{
get; private set;
}
///
///
/// index:6
///
public int rewardBox
{
get; private set;
}
///
/// 关联剧情
/// index:7
///
public int story
{
get; private set;
}
///
/// 选项1
/// index:8
///
public int[][] option_1
{
get; private set;
}
///
/// 选项1文字
/// index:9
///
public string[] matter_1
{
get; private set;
}
///
///
/// index:10
///
public string[] talk_1
{
get; private set;
}
///
/// 选项2
/// index:11
///
public int[][] option_2
{
get; private set;
}
///
/// 选项2文字
/// index:12
///
public string[] matter_2
{
get; private set;
}
///
///
/// index:13
///
public string[] talk_2
{
get; private set;
}
///
///
/// index:14
///
public string bg
{
get; private set;
}
public void Load(IList