//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: item.xlsx
///
public partial class ItemEquipment : Item, IItem
{
public const string ASSET_NAME = "item";
///
/// 资源名 资源名_类型_等级_序号
/// index:1
///
public string assets
{
get; private set;
}
///
/// 装备类型 0:武器 1:头盔 2:首饰 3:盔甲 4:腰饰 5:鞋子
/// index:2
///
public int type
{
get; private set;
}
///
/// 武器类型 1:刀 2:双手武器 3:长兵器 4:弓箭 5:权杖 6:魔法
/// index:3
///
public int subType
{
get; private set;
}
///
/// 武器属性 [[属性类型,最大值,最小值,权重],[属性类型,最大值,最小值,权重]..]
/// index:4
///
public int[][] basicAttributes
{
get; private set;
}
///
/// 基础属性 [[属性类型,最大值,最小值],[属性类型,最大值,最小值]..]
/// index:5
///
public int[][] extraAttributes
{
get; private set;
}
///
/// 特殊属性 [[属性类型,最大值,最小值,权重],[]...]
/// index:6
///
public int[][] specialAttributes
{
get; private set;
}
///
/// [id,w,id,w]
/// index:7
///
public int[] suit
{
get; private set;
}
///
/// 战力
/// index:8
///
public int combatValue
{
get; private set;
}
public void Load(IList