//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: guild.xlsx /// public partial class ItemGuildActivity : Item, IItem { public const string ASSET_NAME = "guild"; /// /// 类型 /// index:1 /// public int type { get; private set; } /// /// 奖励 /// index:2 /// public int[] rewards { get; private set; } /// /// 活动标题 /// index:3 /// public int nameId { get; private set; } /// /// 描述 /// index:4 /// public int descriptionId { get; private set; } /// /// 开启时间 /// index:5 /// public int[] startTime { get; private set; } /// /// 结束时间 /// index:6 /// public int[] endTime { get; private set; } public void Load(IList list) { id = list.GetInt(0); type = list.GetInt(1); rewards = list.GetIntArray(2); nameId = list.GetInt(3); descriptionId = list.GetInt(4); startTime = list.GetIntArray(5); endTime = list.GetIntArray(6); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("GuildActivity"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemGuildActivity CreateThis() { return new ItemGuildActivity(); } } }