//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: kungfu.xlsx
///
public partial class ItemKungfu : Item, IItem
{
public const string ASSET_NAME = "kungfu";
///
/// 心法名
/// index:1
///
public string name
{
get; private set;
}
///
/// 技能ICON
/// index:2
///
public string[] icon
{
get; private set;
}
///
/// 初始值
/// index:3
///
public int[] initValue
{
get; private set;
}
///
/// 初始消耗
/// index:4
///
public int[] cost
{
get; private set;
}
///
/// 等级上限
/// index:5
///
public int maxLevel
{
get; private set;
}
///
/// 技能描述
/// index:6
///
public string description
{
get; private set;
}
///
///
/// index:7
///
public string unlockDescription
{
get; private set;
}
///
///
/// index:8
///
public int unlockLevelId
{
get; private set;
}
///
///
/// index:9
///
public int[] kungfuMoves
{
get; private set;
}
///
///
/// index:10
///
public int[] position
{
get; private set;
}
public void Load(IList