//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: level.xlsx
///
public partial class ItemLevel : Item, IItem
{
public const string ASSET_NAME = "level";
///
/// 章节名
/// index:1
///
public string name
{
get; private set;
}
///
/// 关卡类型 1:打怪 2:无尽
/// index:2
///
public int type
{
get; private set;
}
///
/// 初始地图
/// index:3
///
public int[] startStage
{
get; private set;
}
///
/// 层数
/// index:4
///
public int stageTier
{
get; private set;
}
///
/// 终点(Boss关)
/// index:5
///
public int[] endStage
{
get; private set;
}
///
/// 技能商店礼包ID
/// index:6
///
public int[] skillCardPackage
{
get; private set;
}
///
/// 技能点
/// index:7
///
public int skillCardPoint
{
get; private set;
}
///
/// 地图坐标点
/// index:8
///
public int[] iconPos
{
get; private set;
}
///
/// 关卡掉落展示
/// index:9
///
public int[] drop
{
get; private set;
}
///
/// 关卡插图
/// index:10
///
public string figure
{
get; private set;
}
///
/// 关卡描述
/// index:11
///
public string description
{
get; private set;
}
///
/// 关卡难度系数
/// index:12
///
public int[] difficulty
{
get; private set;
}
///
/// 战力压制
/// index:13
///
public int requireCV
{
get; private set;
}
///
/// 每关产出经验
/// index:14
///
public int levelExp
{
get; private set;
}
///
/// [金币宝箱,普通宝箱ID,稀有宝箱ID,随机宝箱ID]
/// index:15
///
public int[] shopBox
{
get; private set;
}
///
///
/// index:16
///
public string[] unlockIcon
{
get; private set;
}
///
/// 解锁标识
/// index:17
///
public int unlockTips
{
get; private set;
}
///
/// 1:基础怪 2:精英怪 3:远程(弓箭兵) 4:远程(闪电兵) 5:远程(炸弹兵) 6:自爆兵 7:特殊兵种1 8:特殊兵种2 9:基础Boss 10:Boss [1,2,3,4,5,6,7,8,9,10]
/// index:18
///
public int[] enemies
{
get; private set;
}
///
/// 路段宝箱
/// index:19
///
public int[] boxes
{
get; private set;
}
///
/// 剧情
/// index:20
///
public int[][] stories
{
get; private set;
}
///
/// 地图资源
/// index:21
///
public string[] assets
{
get; private set;
}
///
///
/// index:22
///
public int[] rewards
{
get; private set;
}
public void Load(IList