//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: pet.xlsx
///
public partial class ItemPetConst : Item, IItem
{
public const string ASSET_NAME = "pet";
///
///
/// index:1
///
public int skillMax
{
get; private set;
}
///
/// 技能池1
/// index:2
///
public int[] skillPool1
{
get; private set;
}
///
/// 高级技能池
/// index:3
///
public int[] skillPool2
{
get; private set;
}
///
/// 洗练消耗
/// index:4
///
public int[] recastCost1
{
get; private set;
}
///
/// 洗练消耗
/// index:5
///
public int[] recastCost2
{
get; private set;
}
///
/// 锁定
/// index:6
///
public int[] lockCost
{
get; private set;
}
public void Load(IList