//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: pet.xlsx /// public partial class ItemPetSkill : Item, IItem { public const string ASSET_NAME = "pet"; /// /// 1.主动技能 2.被动技能 /// index:1 /// public int type { get; private set; } /// /// 数值 /// index:2 /// public int[][] values { get; private set; } /// /// /// index:3 /// public string name { get; private set; } /// /// /// index:4 /// public string[] icon { get; private set; } /// /// /// index:5 /// public string description { get; private set; } /// /// 战力 /// index:6 /// public int combatValue { get; private set; } public void Load(IList list) { id = list.GetInt(0); type = list.GetInt(1); values = list.GetIntArray2(2); name = list.GetString(3); icon = list.GetStringArray(4); description = list.GetString(5); combatValue = list.GetInt(6); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("PetSkill"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemPetSkill CreateThis() { return new ItemPetSkill(); } } }