//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: title.xlsx /// public partial class ItemSword : Item, IItem { public const string ASSET_NAME = "title"; /// /// /// index:1 /// public string name { get; private set; } /// /// 属性 /// index:2 /// public int[][] attributes { get; private set; } /// /// 升级消耗 /// index:3 /// public int[] upgradeCost { get; private set; } /// /// 等级上限 /// index:4 /// public int gradeMax { get; private set; } /// /// 基础战力 /// index:5 /// public int[] combatValue { get; private set; } /// /// 解锁 /// index:6 /// public int unlock { get; private set; } /// /// /// index:7 /// public string description { get; private set; } public void Load(IList list) { id = list.GetInt(0); name = list.GetString(1); attributes = list.GetIntArray2(2); upgradeCost = list.GetIntArray(3); gradeMax = list.GetInt(4); combatValue = list.GetIntArray(5); unlock = list.GetInt(6); description = list.GetString(7); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Sword"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemSword CreateThis() { return new ItemSword(); } } }