//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: title.xlsx
///
public partial class ItemSwordLevel : Item, IItem
{
public const string ASSET_NAME = "title";
///
/// 通关奖励
/// index:1
///
public int[] completedRewards
{
get; private set;
}
///
/// 每分钟产出类型与数量
/// index:2
///
public int[] stationRewards
{
get; private set;
}
///
/// 产出间隔(分钟)
/// index:3
///
public int rewardInterval
{
get; private set;
}
///
/// 收益上限时间
/// index:4
///
public int rewardTotal
{
get; private set;
}
///
/// 战力压制
/// index:5
///
public int requirementCV
{
get; private set;
}
public void Load(IList