//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: item.xlsx
///
public partial class ItemWeapon : Item, IItem
{
public const string ASSET_NAME = "item";
///
///
/// index:1
///
public string name
{
get; private set;
}
///
///
/// index:2
///
public float moveSpeed
{
get; private set;
}
///
///
/// index:3
///
public float attackSpeed
{
get; private set;
}
///
/// 武器特性
/// index:4
///
public string[] attributes
{
get; private set;
}
public void Load(IList