// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System; using System.Collections.Generic; using G; public class Database { private string _name; private Archive _archive; public string name { get { return _name; } } public Archive archive { get { return _archive; } } private Database(string name) { _name = name; _archive = Archive.Create(name); } public static Database Create(string name) { return new Database(name); } #region 关系型 private Dictionary _tables = new Dictionary(); public Table CreateTable(Schema schema) { if (_tables.ContainsKey(schema.name)) { throw new InvalidOperationException(string.Format("Table '{0}' is exists", schema.name)); } var table = new Table(this, schema); _tables[table.name] = table; return table; } public Table GetTable(string name) { return _tables[name]; } #endregion #region 键值型 #endregion }