// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2018-1-1
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G
{
public static class KLocalization
{
///
/// 获取本地词条
///
///
///
public static string GetLocalString(int id, string defaultText = null)
{
return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetLocalString(id) : defaultText;
}
///
/// 翻译默认词条
///
///
///
public static string GetLocalString(string entry)
{
return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetTranslateString(entry) : entry;
}
///
/// 词条Id
///
///
///
public static int GetStringId(string entry)
{
return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetStringId(entry) : 0;
}
///
///
///
///
public static bool IsDefaultLanguage()
{
return LanguageProxy.Instance != null ? LanguageProxy.Instance.defaultLanguage == LanguageProxy.Instance.currentLanguage : true;
}
}
}