// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2018-1-1 // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G { public static class KLocalization { /// /// 获取本地词条 /// /// /// public static string GetLocalString(int id, string defaultText = null) { return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetLocalString(id) : defaultText; } /// /// 翻译默认词条 /// /// /// public static string GetLocalString(string entry) { return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetTranslateString(entry) : entry; } /// /// 词条Id /// /// /// public static int GetStringId(string entry) { return LanguageProxy.Instance != null ? LanguageProxy.Instance.GetStringId(entry) : 0; } /// /// /// /// public static bool IsDefaultLanguage() { return LanguageProxy.Instance != null ? LanguageProxy.Instance.defaultLanguage == LanguageProxy.Instance.currentLanguage : true; } } }