// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-12-31
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G
{
///
/// 游戏品质
///
public class QualityProxy : F.GameProxy
{
public enum QualityLevel
{
Low = 1,
High,
}
#region Field
QualityLevel _qualityLevel;
#endregion
#region Property
public QualityLevel qualityLevel
{
get { return _qualityLevel; }
}
#endregion
#region Method
///
///
///
///
public void SetQualityLevel(QualityLevel level)
{
if (_qualityLevel != level)
{
_qualityLevel = level;
Application.targetFrameRate = (level == QualityLevel.High) ? 60 : 30;
PlayerPrefs.SetInt("effect_l", (int)_qualityLevel);
PlayerPrefs.Save();
}
}
#endregion
#region Unity && Proxy
///
///
///
public static QualityProxy Instance => GetInstance();
public override void InitCompleted()
{
int saveQuality = PlayerPrefs.GetInt("effect_l", 0);
if (saveQuality != 0)
{
_qualityLevel = (QualityLevel)saveQuality;
}
else
{
if (KPlatform.Instance.benchmarkLevel > 18)
{
SetQualityLevel(QualityLevel.High);
}
else
{
SetQualityLevel(QualityLevel.Low);
}
}
}
#endregion
}
}