// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-09-17 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections.Generic; namespace G.UI { public partial class BookDetailWindow : KUIWindow { #region Constructor public BookDetailWindow() : base(UILayer.kFloat, UIMode.kSequenceHide) { uiPath = "ui_w_book_detail"; } #endregion #region Method #endregion #region Unity /// /// /// public override void Awake() { InitView(); } /// /// /// public override void OnEnable() { RegisterThis(); RefreshView(); } public override void OnDisable() { UnregisterThis(); ClearView(); } #endregion #region Mediator readonly int[] _notificationInterests = new int[] { GlobalDefine.EVENT_BOOK_ARRANGE, }; public override IList ListNotificationInterests() { return _notificationInterests; } public override void HandleNotification(PureMVC.Interfaces.INotification notification) { if (notification.Name == GlobalDefine.EVENT_BOOK_ARRANGE) { OnLineDrop(); } } #endregion } }