// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-07
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class BusinessWindow
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
KUIList __listAffairs;
[KUIFlag]
Button _btnBack;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
///
///
///
private void InitView()
{
SetViewData();
__listAffairs.AddTemplate();
_btnBack.onClick.AddListener(this.OnBackBtnClick);
}
private void RefreshView()
{
__listAffairs.Clear();
if (BusinessProxy.Instance)
{
var affairs = BusinessProxy.Instance.GetBusinessInfos();
foreach (var affair in affairs)
{
__listAffairs.GetItem().SetData(affair);
if (affair.status == 0)
break;
}
}
}
private void UpdateView()
{
}
private void OnBackBtnClick()
{
CloseWindow(this);
}
#endregion
#region Mediator
//readonly int[] _notificationInterests = new int[]
//{
//};
//public override System.Collections.Generic.IList ListNotificationInterests()
//{
// return _notificationInterests;
//}
//public override void HandleNotification(PureMVC.Interfaces.INotification notification)
//{
// RefreshView();
//}
#endregion
}
}