// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-17
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G
{
///
/// 类功能描述
///
public class EffectRoot : MonoBehaviour
{
#region Field
RenderTexture _renderTexture;
#endregion
#region Method
public RenderTexture GetTexture()
{
return _renderTexture;
}
#endregion
#region Unity
public static EffectRoot Instance;
// Use this for initialization
private void Awake()
{
Instance = this;
DontDestroyOnLoad(this.gameObject);
transform.position = Vector3.one * -1000f;
var camera = GetComponentInChildren();
_renderTexture = RenderTexture.GetTemporary(512, 512);
camera.targetTexture = _renderTexture;
}
#endregion
}
}