// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-07 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace G.UI { public class EquipmentWidget : KUIWidget { #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] KUIImage _imgQuality; [KUIFlag] Image _imgIcon; [KUIFlag] GameObject _goNew; [KUIFlag] GameObject _goPropLevel; [KUIFlag] TextMeshProUGUI _tmpPropLevel; [KUIFlag] TextMeshProUGUI _tmpName; [KUIFlag] GameObject _imgNormal; [KUIFlag] GameObject _imgOver; [KUIFlag] GameObject _goBetter; [KUIFlag] KUIImage _imgElement; [KUIFlag] RawImage _rawEffect; [KUIFlag] GameObject _goLocked; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null private void Awake() { SetViewData(); GetComponent