// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-03-10
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections.Generic;
using PureMVC.Interfaces;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
///
///
///
public class RedPointWidget : KUIWidget
{
#region Field
public RedPointType redPointType;
public string redPointNode;
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goPoint;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
private void SetState(bool state)
{
_goPoint.SetActive(state);
}
private void OnStateChanged(int state)
{
SetState(state > 0);
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
//_goPoint.SetActive(false);
}
private void OnEnable()
{
RedPointProxy.Instance.AddListener(redPointType, redPointNode, this.OnStateChanged);
}
private void OnDisable()
{
RedPointProxy.Instance.RemoveLisnener(redPointType, redPointNode);
}
#endregion
}
}