// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-06-16 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { public partial class EquipmentRecastBox : KUIWindow { #region Constructor public EquipmentRecastBox() : base(UILayer.kFloat, UIMode.kNone) { uiPath = "ui_main/ui_w_equipment_recast.prefab"; } #endregion #region Method #endregion #region Mediator readonly int[] _notificationInterests = new int[] { GlobalDefine.EVENT_EQUIPMENT_SELECT, }; public override System.Collections.Generic.IList ListNotificationInterests() { return _notificationInterests; } public override void HandleNotification(PureMVC.Interfaces.INotification notification) { if (notification.Name == GlobalDefine.EVENT_EQUIPMENT_SELECT) { SelectEquipment((EquipmentSelectWidget)notification.Body); } } #endregion #region Unity /// /// /// public override void Awake() { InitView(); } /// /// /// public override void OnEnable() { RegisterThis(); RefreshView(); } public override void OnDisable() { UnregisterThis(); } #endregion } }