// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using PureMVC.Interfaces;
using System.Collections.Generic;
namespace G.UI
{
public partial class GameWindow : KUIWindow
{
public static GameWindow Instance;
#region Constructor
public GameWindow()
: base(UILayer.kNormal, UIMode.kSequenceRemove)
{
uiPath = "ui_battle/ui_w_game.prefab";
Instance = this;
}
#endregion
#region Method
int[] _listNotificationInterests = new int[]
{
GlobalDefine.EVENT_GAME_WINDOW,
};
public override IList ListNotificationInterests()
{
return _listNotificationInterests;
}
public override void HandleNotification(INotification notification)
{
if (notification.Name == GlobalDefine.EVENT_GAME_WINDOW)
{
var type = notification.Type;
if (type == nameof(BattlePanel))
{
ShowBattle();
}
else if (type == "skill_shop")
{
ShowMovesShop(notification.Body);
}
else if (type == "settle")
{
ShowSettle(notification.Body);
}
else if (type == "rivive")//复活
{
ShowRivive();
}
else if (type == "menu")
{
ShowMenu();
}
}
}
#endregion
#region Unity
bool _isRegister;
public bool isRegister => _isRegister;
///
///
///
public override void Awake()
{
InitView();
}
///
///
///
public override void OnEnable()
{
RegisterThis();
_isRegister = true;
RefreshView();
}
public override void OnDisable()
{
UnregisterThis();
_isRegister = false;
}
///
///
///
public override void Update()
{
UpdateView();
}
///
///
///
public override void UpdatePerSecond()
{
}
#endregion
}
}