// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-12-16 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using TMPro; using UnityEngine; using UnityEngine.UI; /// /// /// partial class LevelUpBox { #region Field [KUIFlag] #pragma warning disable CS0649 // 从未对字段“LevelUpBox._btnClose”赋值,字段将一直保持其默认值 null Button _btnClose; #pragma warning restore CS0649 // 从未对字段“LevelUpBox._btnClose”赋值,字段将一直保持其默认值 null [KUIFlag] #pragma warning disable CS0649 // 从未对字段“LevelUpBox._tmpLastLevel”赋值,字段将一直保持其默认值 null TextMeshProUGUI _tmpLastLevel; #pragma warning restore CS0649 // 从未对字段“LevelUpBox._tmpLastLevel”赋值,字段将一直保持其默认值 null [KUIFlag] #pragma warning disable CS0649 // 从未对字段“LevelUpBox._tmpCurrLevel”赋值,字段将一直保持其默认值 null TextMeshProUGUI _tmpCurrLevel; #pragma warning restore CS0649 // 从未对字段“LevelUpBox._tmpCurrLevel”赋值,字段将一直保持其默认值 null #endregion #region Method /// /// /// public void InitView() { SetViewData(); _btnClose.onClick.AddListener(this.OnCloseBtnClick); } /// /// /// public void RefreshView() { //var grade = PlayerProxy.Instance.grade; //_tmpLastLevel.text = (grade - 1).ToString(); //_tmpCurrLevel.text = grade.ToString(); } /// /// /// public void UpdateView() { } private void OnCloseBtnClick() { SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND); CloseWindow(this); } #endregion } }