// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-08
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class MainWindow
{
public enum PageType
{
World = 0,
Kungfu = 1,
Map = 2,
Cha = 3,
Shop = 4,
}
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
ToggleGroup __goToggles;
[KUIFlag]
GameObject __goPanels;
[KUIFlag]
GameObject __goTop;
[KUIFlag]
GameObject __goMainMission;
[KUIFlag]
GameObject __goFunction;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
///
///
///
private Toggle[] _toggles;
///
///
///
private GameObject[] _panels;
///
///
///
private TopWidget _topWidget;
///
/// 功能区域
///
private FunctionWidget _functionWidget;
//主线任务模块
private MainMissionWidget _missionWidget2;
#endregion
#region Property
///
///
///
public PageType pageType
{
get;
private set;
} = PageType.Map;
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
var panelCanvas = __goPanels.GetComponent