// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-03-26
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
partial class PetWindow
{
public class SkillDetailWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Image _imgIcon;
[KUIFlag]
Image _imgFrame;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
TextMeshProUGUI _tmpDescription;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is PetProxy.PetSkillInfo petSkill)
{
IconProxy.Instance.SetSprite(_imgIcon, petSkill.item.icon);
_tmpName.text = petSkill.item.name;
_tmpDescription.text = petSkill.item.description;
}
else
{
_imgIcon.overrideSprite = null;
}
}
void OnClick()
{
Close();
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
GetComponent