%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trail_0024_alpha m_Shader: {fileID: 4800000, guid: ba824d3922ca9ed4b8aa4ef43086ca79, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 408c581f5b7c2aa4ca065dcdd71febe9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: 1a6a99d84da09bc45851d6e153e246c2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTex: m_Texture: {fileID: 2800000, guid: 408c581f5b7c2aa4ca065dcdd71febe9, type: 3} m_Scale: {x: -1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseTex1: m_Texture: {fileID: 2800000, guid: 6d1df66de5de5dc488ac5ac62e15a42d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Rongjie: m_Texture: {fileID: 2800000, guid: 8fa90a9b568d14d429f04abc14ef6472, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Texture: m_Texture: {fileID: 2800000, guid: 056a4c5ba4ec41f4cab0c5e9303dc17d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _ColorPower: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _Dissolve1: 1 - _DstBlend: 0 - _Float1: 1.5 - _Flow_Speed: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Glow: 1.2 - _InvFade: 1 - _Mask_U: -1 - _Mask_V: 0 - _Metallic: 0 - _Mode: 0 - _NoiseTex_On: 0 - _Noise_U: 1 - _Noise_V: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _R_V: 1 - _Rongjie_U: 1.53 - _Rongjie_V: 0.63 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Color0: {r: 1, g: 1, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainColor: {r: 1, g: 1, b: 1, a: 1} - _MianColor: {r: 1, g: 0, b: 0, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _Vector0: {r: 1, g: 1, b: 0, a: 0}