%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI_fx_StartSmoke m_Shader: {fileID: 4800000, guid: a214ac2e9354a9f4382db07b2023e13d, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: e628858fc8d1f0947a43d39c6ad4e4c0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: 5655cb328e60dbb47a0f83cc8a17cc99, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Texture: m_Texture: {fileID: 2800000, guid: a92a16c4812423a4e8c6588e818a284f, type: 3} m_Scale: {x: 0.7, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Glow: 1 - _InvFade: 1 - _Mask_U: 0 - _Mask_V: 0 - _Texture_U: 0.5 - _Texture_V: 0 - _glow: 0.5 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Texture_Color: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}