{ "name": "com.unity.scriptablebuildpipeline", "displayName": "Scriptable Build Pipeline", "version": "1.21.3", "unity": "2019.4", "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", "keywords": [ "build", "bundle", "bundles", "assetbundles", "cache", "server" ], "dependencies": {}, "_upm": { "changelog": "- Changed calculating AssetDependency to generate dependencies by Object instead of per Asset" }, "upmCi": { "footprint": "ad2a27582cf03c366a45d6b1a30d49769eefd0a3" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", "type": "git", "revision": "983b68f6151bf3c52a38fd509d418d1369086e63" } }